Locked doors with keys looted off corpses or hidden walls that can be struck to reveal treasures, both a hallmark of the Dark Souls franchise, are quite at home in the world of Irid Novo. When the path is blocked, simply jumping across broken barriers or seeking out hidden elevators is often the best (but not the only) path to proceed. Since jumping is another unique feature to Hellpoint, much of the levels play into this unique ability. Dark Souls, for as much praise as the interconnected world receives, is about falling into success, or rather constantly moving downwards to reach secrets or sidequests. What sets Hellpoint apart from other Soulslikes, except for the likes of Sekiro, is in the verticality of the level design. It's a bit clunky at the moment, but I do look forward to coming back to see how it has been improved in the months leading up to a Q2 2020 launch. In its current state, the combat to Hellpoint feels a bit stiff, and dialing in a second or third hit before the previous has connected will force the player to commit to the swing and often take a hit or two to the back of the head if you aren't paying attention. The Officer Glaive, a one-handed blade I used for much of my playthrough of the Hellpoint preview, has one passive buff that increases blade length and damage while the other ability is a charging dash that cuts through enemy defenses like a hot knife through space butter. Each melee weapon will typically have both a quick and heavy attack (R1/R2 respectively on a PS4 controller) while a select few others can gain experience and proficiency that not only provide passive bonuses but also new weapon arts that are unique to each weapon. Wield these more exotic weapons requires an investment in Cognition or Foresight, so don't treat these as dumpstats if you're wanting to make the most efficient killer. Players have access to not only a variety of one-handed melee weapons but also caster wands, guns, and the obligatory shield (which is also getting a parry ability added some time after this preview goes live). To stay alive in Hellpoint, a strong offense is just as good as a solid defense. In the preview I was able to complete, I ran into a diverse group of bosses, from oversized canine beasts to the Ornstein and Smough tag team wannabes that complement the weaknesses in the others' moves. Fog gates still appear to warn you of an impending encounter, but the Hellpoint developers have promised to patch those out in the coming days and make for a more dynamic experience. Bosses are always another story and typically the highlights of any Soulslike game. The same works in reverse as the players can use any weapon in their arsenal with roughly the same effectiveness (provided they have the stats to wear the equipment) against any old victim. Enemy attacks can inflict massive damage to the player, often killing them in but three or four solid swings. And, in true Souls fashion, they're all out for the player's head.Ĭombat in a Soulslike can vary slightly but they tend to follow a fairly similar formula. Victims, the basic of fodder enemies and casualties of the cataclysmic Merge, wander the empty halls and wield whatever makeshift weapons they can get their hands on, from manufacturing tools to giant chunks of rebar and building support. Wood and stone are traded for 3D printed materials and metals that build the space station, but the world is nowhere near as pristine as science fiction makes it out to be. For example, adding one Dinraal scale will give a duration of 90, but adding two will give 120 seconds (an extra 30 seconds) rather than 180 seconds.The setting of Irid Novo is far removed from that of Drangleic or Sengoku-era Japan. With the exception of the horns, adding multiples of the same item won't directly stack the duration, but will instead reduce the additional parts to 30 seconds. Aim for the horn to get horns, the body for scales, the mouth for fangs, and feet for claws. These ingredients can be obtained by hitting the body part of the creature in question. Electric Keese Wing - Dropped by Electric Keese.Fire Keese Wing - Dropped by Fire Keese.Yellow Chuchu Jelly - Dropped by Electric Chuchus.Red Chuchu Jelly - Dropped by Fire Chuchus.White Chuchu Jelly - Dropped by Ice Chuchus.Great Ancient Core - Dropped by Guardians.Yellow Lizalfos Tail - Dropped by Electric Lizalfos.Red Lizalfos Tail - Dropped by Fire-Breath Lizalfos.Icy Lizalfos Tail - Dropped by Ice-Breath Lizalfos.Bokogoblin Guts - Dropped by Bokogoblin.
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